The Ultimate Guide to Your Paralives Journey
Discover building tips, character secrets, and the latest updates for the most cozy life simulation game.
Landed from search? Start here
Eight high-intent routes players open first—pick your goal, then read detail only where you need it.
What This Wiki Helps You Do
Step-by-step Early Access guides built from official sources and in-game testing—focused on the problems that stall your first week in a new save.
- check_circleWeek-one survival: train tutorial, Town mode setup, first job, and needs planning on the Beginner Guide.
- check_circleSystems that gate progress: careers and AP, skill trees, money routes, relationships, and Melino landmarks.
- check_circleBuild Mode and cheat commands when you intentionally want creative freedom or a sandbox save.
- check_circlePatch tracking so you know what is actually live in Early Access versus roadmap-only.
New Player? Your First Step
Day 1 works best as a loop, not a sightseeing tour: finish the train tutorial, lock Paramaker choices, start in Town mode with the furnished home, then open central Melino on foot before spending on big renovations.
Do: complete the onboard tutorial and pick Jack-of-All-Trades on a first save if you want room to learn.
Do not: skip straight to an empty lot or chase every town event before you have a paycheck.
Full Day 1–7 path lives on the guide page—the homepage stays short on purpose.
Interactive Paralives Tools
These tools turn patch notes and guide advice into quick decisions: pick a Storyteller, plan a first career, prepare a mod-safe patch launch, check save safety, build cheat commands, or plan a week-one money route.
Storyteller Picker
Choose Stella, Maxence, or Ricardo based on bills, aging, workday safety, and play style.
Open tool -> workCareer / AP Route Finder
Match attributes and risk tolerance to an early job route before you chase promotions.
Open tool -> terminalCheat Command Builder
Generate money, need, skill, age, and backup commands with save-safety reminders.
Open tool -> extensionMod Patch Checklist
Walk through a clean post-patch Workshop reset before loading your main household.
Open checklist -> shieldEA Save Safety Checklist
Check duplicates, library export, HELP, mod-free launch, and reload habits before experiments.
Open checklist -> paymentsWeek-One Money Planner
Estimate whether to prioritize a job, creative side income, or a sandbox-only money rescue.
Open planner ->5 Articles Worth Bookmarking
The goal cards below match what you want this week—these five apply no matter your play style. Skim them before a corrupted save or a post-patch mod hang costs you a week.
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1
EA Save Safety
Duplicate slots, library export, and the 0.1.5 autosaves, Steam Cloud, and lot recovery—manual duplicates still matter in July 2026.
Save safety guidearrow_forward -
2
Story vs Sandbox Saves
Storyteller presets lock aging, bills, and starting funds—label two files before cheats or big renovations.
Story vs Sandboxarrow_forward -
3
After Every Patch: Mod Stack Reset
0.1.5 adds a Mods menu toggle-all option, but a Mods OFF launch after each patch still prevents silent Workshop breaks.
Mod patch checklistarrow_forward -
4
Story vs Sandbox Cheat Lanes
ZIPSAVEFILE before risky HELP lines; test commands on a mod-free duplicate—not your only story household.
Cheat safety lanesarrow_forward -
5
After a Patch Playbook
Check Settings → About, launch mod-free once, then read what 0.1.5 changed before you load your main file.
Patch playbookarrow_forward
Start Here: Pick Your Goal
Same town, different priorities—jump to the guide that matches what you want this week.
Brand-new save
Train tutorial → Town furnished home → first job. Day 1–7 checklist on the Beginner Guide.
Beginner Guide → system_update_altReturning after a patch
0.1.5 save safety, Steam Cloud, lot recovery, and mod toggles—see what changed before you load your main file.
Patch 0.1.5 guide → paymentsNeed Paradimes fast
Week-one budget, bus fares, furnished vs empty lot—fix income before cheats.
Money guide → favoriteRelationships & romance
Together bar, card colors, teen gates after 0.1.3—quality time beats greeting spam.
Relationships guide → home_workBuild & decorate
Live in a furnished Town lot first; remodel after paycheck rhythm. Pools/basements not in EA yet.
Build guide →Thinking About Buying Early Access?
Paralives is playable today—not a tech demo—but it is still an evolving EA build. This snapshot matches official patch notes through patch 0.1.5 (July 2, 2026). Use it before you expect Sims-complete systems on day one.
check_circleAlready in the game
- doneMelino open world: train tutorial, Town furnished start, bus routes, and four districts to explore on foot.
- doneParamaker, Live Mode, and Build Mode—curved walls, terrain tools, and Storyteller presets (Stella / Maxence / Ricardo).
- done11 career domains with Application Points, part-time jobs, relationships, pregnancy, and adoption.
- donePatch 0.1.5 adds stronger save safety, Steam Cloud support, lot recovery, and safer appearance editing; 0.1.3 still matters for teen romance and group dining.
- doneSteam Workshop custom content (CC only—no script mods planned) plus in-game cheats via HELP.
scheduleStill on the official roadmap
- closePets, pools, basements, and driveable vehicles.
- closeWeather/seasons, family tree UI, and formal wedding events.
- closeTravel beyond Melino and a content-complete “1.0” polish pass.
- closeExpect bugs, missing QoL, and saves that need duplicates—not a finished life sim yet.
Full playable-vs-missing breakdown on the FAQ Early Access page—including save safety and mod habits after 0.1.5.
Read the EA buyer FAQarrow_forwardHow This Wiki Adds Value
This is not a mirror of official pages or a thin AI summary. Each major guide is organized around decisions players actually make in Early Access: what to do first, what to avoid, what changed after a patch, and which tool/checklist helps you act safely.
Patch-aware
Pages mark the active EA build when relevant and link patch-sensitive advice to Updates, FAQ, Mods, and Cheats.
Decision-first
Guides answer practical choices: first save setup, job route, mod reset order, cheat risk, and week-one money pressure.
Tool-supported
Interactive tools convert guide text into pickers, planners, command builders, and checklists for returning players.
For source policy, corrections, and verification limits, read the About page.
Quick Access
View All CategoriesBeginners Guide
New to Paralives? Start here to learn the basics of life simulation and controls.
Cheat Codes
Unlock hidden features, get more Parafols, and master the world with these cheats.
Build Mode
Advanced building techniques, grid-free placement, and furniture customization.
Updates
Keep track of every new feature, bug fix, and development milestone.
Careers Guide
All 11 career domains, Application Points system, and job tips.
Skills Guide
Knowledge trees, 14 practical sub-skills, and leveling formulas.
Life Stages Guide
All 8 life stages — ages, durations, school rules & romance gates.
Melino Town Guide
Paralives' open world — 4 districts, 80 lots & key landmarks.
FAQ
Official frequently asked questions & community answers.
Money Guide
Best ways to earn Paradimes — jobs, painting, requests & more.
Paramaker Guide
Complete character creation — body, clothing & personality.
Relationships Guide
Together Cards, labels, romance & marriage — complete system guide.
Latest from the Studio
Patch 0.1.5 — Save Safety & Steam Cloud
Adds smaller save files, three autosaves, Steam Cloud, lot recovery, appearance editing routes, and a toggle-all option for mods.
Patch 0.1.4 — Workshop Tags
Improves Workshop browsing and mod-loading clarity, making post-patch mod testing easier to diagnose.
Patch 0.1.3 — Teen Romance & Unpacking
First post-launch content patch adds teen romance, group eating, the Unpacking collab, and save-system improvements.
Cheat Code of the Week
Set your household funds to 50,000 Paradimes instantly.
setmoney 50000